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歷年Siggraph會議論文2
SIGGRAPH 2002 papers on the web
Page maintained by Tim Rowley. If you have additions or changes, send an e-mail.
Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint. I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking. Thus you may need to search on the page to find the actual document.
Changelog
ACM Digital Library: Proceedings of the 29th Annual Conference on Computer Graphics and Interactive Techniques
Images and Video
- Video Matting of Complex Scenes
- Yung-Yu Chuang, Aseem Agarwala, Brian Curless (University of Washington), David H. Salesin (University of Washington and Microsoft Research), Richard Szeliski (Microsoft Research)
- Gradient Domain High Dynamic Range Compression
- Raanan Fattal, Dani Lischinski, Michael Werman (The Hebrew University)
- Fast Bilateral Filtering for the Display of High Dynamic Range Images
- Frédo Durand, Julie Dorsey (Massachusetts Institute of Technology)
- Photographics Tone Reproduction for Digital Images
- Erik Reinhard, Michael Stark, Peter Shirley (University of Utah), Jim Ferwerda (Cornell University)
- Transferring Color to Greyscale Images
- Tomihisa Welsh, Michael Ashikhmin, Klaus Mueller (Stony Brook University)
Modeling and Simulation
- CHARMS: A Simple Framework for Adaptive Simulation (PDF)
- Eitan Grinspun (California Institute of Technology), Petr Krysl (University of California, San Diego), Peter Schröder (California Institute of Technology)
- Graphical Modeling and Animation of Ductile Fracture
- James F. O'Brien, Adam W. Bargteil (University of California, Berkeley), Jessica K. Hodgins (Carnegie Mellon University)
- Creating Models of Truss Structures With Optimizations
- Jeffry Smith, Jessica K. Hodgins, Irving Oppenheim (Carnegie Mellon University), Andrew Witkin (Pixar Animation Studios)
- A Procedural Approach to Authoring Solid Models
- Barbara Cutler, Julie Dorsey, Leonard McMillan, Matthias Mueller, Robert Jagnow (Massachusetts Institute of Technology)
Geometry
- Cut-and-Paste Editing of Multiresolution Surfaces (abstract)
- Henning Biermann (New York University), Ioana Martin, Fausto Bernardini (IBM T.J. Watson Research Center), Denis Zorin (New York University)
- Pointshop 3D: An Interactive System for Point-Based Surface Editing
- Matthias Zwicker, Mark Pauly, Oliver Knoll, Markus Gross (Eidgenössische Technische Hochschule Zürich)
- Level Set Surface Editing Operators
- Ken Museth, David E. Breen (California Institute of Technology), Ross T. Whitaker (University of Utah), Alan H. Barr (California Institute of Technology)
- Dual Contouring of Hermite Data
- Tao Ju, Frank Losasso, Scott Schaefer, Joe Warren (Rice University)
Parameterization and Meshes
- Interactive Geometry Remeshing
- Pierre Alliez (University of Southern California and INRIA), Mark Meyer (California Institute of Technology), Mathieu Desbrun (University of Southern California)
- Geometry Images
- Xianfeng Gu, Steven Gortler (Harvard University), Hugues Hoppe (Microsoft Research)
- Least Squares Conformal Maps for Automatic Texture Atlas Generation
- Bruno Levy (INRIA Lorriane), Sylvain Petitjean, Nicolas Ray (CNRS), Jerome Maillot (Alias|Wavefront)
- Progressive and Lossless Compression of Arbitrary Simplicial Complexes
- Pierre-Marie Gandoin, Olivier Devillers (INRIA Sophia-Antipolis)
- Linear Combination of Transformations
- Marc Alexa (Technische Universtat Darmstadt)
Character Animation
- Trainable Videorealistic Speech Animation
- Tony Ezzat, Gadi Geiger, Tomaso Poggio (Massachusetts Institute of Technology, Center for Biological and Computational Learning)
- Turning to the Masters: Motion Capturing Cartoons
- Christoph Bregler, Lorie Loeb, Erika Chuang, Hrishikesh Deshpande (Stanford University)
- Synthesis of Complex Dynamic Character Motion From Simple Animations
- C. Karen Liu, Zoran Popovic (University of Washington)
- Integrated Learning for Interactive Synthetic Characters
- Bruce Blumberg, Marc Downie, Yuri Ivanov, Matt Berlin, Michael Patrick Johnson, William Tomlinson (Massachusetts Institute of Technology, The Media Laboratory)
3D Acquisition and Image Based Rendering
- Image-Based 3D Photography Using Opacity Hulls
- Wojciech Matusik (Massachusetts Institute of Technology), Hanspeter Pfister (Mitsubishi Electric Research Laboratory), Addy Ngan (Massachusetts Institute of Technology), Paul Beardsley (Mitsubishi Electric Research Laboratory), Leonard McMillan (Massachusetts Institute of Technology)
- Real-Time 3D Model Acquisition
- Szymon Rusinkiewicz (Princeton University), Olaf Hall-Holt, Marc Levoy (Stanford University)
- Light Field Mapping: Efficient Representation and Hardware Rendering of Surface Light Fields (project page)
- Wei-Chao Chen (University of North Carolina at Chapel Hill), Radek Grzeszczuk, Jean-Yves Bouguet (Intel Corporation)
- Feature-Based Light Field Morphing (PDF)
- Baining Guo (Microsoft Research China), Zhunping Zhang (Tsinghua University), Lifeng Wang, Heung-Yeung Shum (Microsoft Research China)
Animation From Motion Capture
- Motion Textures: A Two-Level Statistical Model for Character Motion Synthesis (PDF)
- Yan Li, Tianshu Wang, Heung-Yeung Shum (Microsoft Research China)
- Motion Graphs
- Lucas Kovar, Michael Gleicher (University of Wisconson-Madison), Fred Pighin (USC Institute for Creative Technologies)
- Interactive Motion Generation From Examples (PDF)
- Okan Arikan, D.A. Forsyth (University of California, Berkeley)
- Interactive Contol of Avatars Animated With Human Motion Data
- Jehee Lee, Jinxiang Chai (Carnegie Mellon University), Paul S. A. Reitsma (Brown University), Jessica K. Hodgins (Carnegie Mellon University), Nancy S. Pollard (Brown University)
- Motion Capture Assisted Animation: Texturing and Synthesis
- Katherine Pullen, Christoph Bregler (Stanford University)
Lighting and Appearance
- Homomorphic Factorization of BRDF-Based Lighting Computation
- Lutz Latta, Andreas Kolb (University of Applied Sciences Wedel)
- Frequency Space Environment Map Rendering
- Ravi Ramamoorthi, Pat Hanrahan (Stanford University)
- Precomputed Radiance Transfer for Real-Time Rendering in Dynamic, Low-Frequency Lighting Environments
- Peter-Pike Sloan (Microsoft Research), Jan Kautz (Max-Planck-Institut für Informatik), John Snyder (Microsoft Research)
- Interactive Global Illumination in Dynamic Scenes
- Parag Tole, Fabio Pellacini, Bruce Walter, Donald P. Greenberg (Cornell University)
- A Lighting Reproduction Approach to Live-Action Compositing
- Paul Debevec, Chris Tchou (USC Institute for Creative Technologies), Andreas Wenger (Brown University), Tim Hawkins, Andy Gardner, Brian Emerson (USC Institute for Creative Technologies), Ansul Panday (University of Southern California)
Shadows, Translucency, and Visibility
- Perspective Shadow Maps
- Marc Stamminger, George Drettakis (REVES/INRIA Sophia-Antipolis)
- A User Interface for Interactive Cinematic Shadow Design
- Fabio Pellacini, Parag Tole, Donald P. Greenberg (Cornell University)
- Robust Epsilon Visibility
- Florent Duguet, George Drettakis (REVES/INRIA Sophia-Antipolis)
- A Rapid Hierarchical Rendering Technique for Translucent Materials
- Henrik Wann Jensen (Stanford University), Juan Buhler (PDI/DreamWorks)
Soft Things
- DyRT: Dynamic Response Textures for Real Time Deformation Simulation with Graphics Hardware
- Doug L. James, Dinesh K. Pai (University of British Columbia)
- Interactive Skeleton-Driven Dynamic Deformations
- Steve Capell, Seth Green, Brian Curless, Tom Duchamp, Zoran Popovic (University of Washington)
- Robust Treatment of Collisions, Contact, and Friction for Cloth Animation
- Robert Bridson, Ronald Fedkiw (Stanford University), John Anderson (Industrial Light & Magic)
- Stable but Responsive Cloth
- Kwang-Jin Choi, Hyeong-Seok Ko (Seoul National University)
Humans and Animals
- Articulated Body Deformation From Range Scan Data
- Brett Allen, Brian Curless, Zoran Popovic (University of Washington)
- Interactive Multi-Resolution Hair Modeling and Editing
- Tae-Yong Kim, Ulrich Neumann (University of Southern California)
- Modeling and Rendering of Realistic Feathers (PDF)
- Yanyun Chen, Yingquing Xu, Baining Guo, Heung-Yeung Shum (Microsoft Research China)
- Eyes Alive
- Sooha P. Lee (University of Pennsylvania), Jeremy B. Badler (The Smith-Kettlewell Eye Research Institute), Norman I. Badler (University of Pennsylvania)
- Physiological Measures of Presense in Virtual Environments
- Michael Meehan, Brent Insko, Mary Whitton, Frederick P. Brooks, Jr. (University of North Carolina at Chapel Hill)
Texture Synthesis
- Synthesis of Bidirectional Texture Functions on Arbitrary Surfaces (PDF)
- Xin Tong (Microsoft Research), Jingdan Zhang (Tsinghua University), Ligang Liu (Microsoft Research), Xi Wang (Tsinghua University), Baining Guo, Heung-Yeung Shum (Microsoft Research China)
- Jigsaw Image Mosaics
- Junhwan Kim, Fabio Pellacini (Cornell University)
- Self-Similarity Based Texture Editing
- Stephen Brooks, Neil Dodgson (University of Cambridge)
- Hierarchical Pattern Mapping
- Cyril Soler, Marie-Paule Cani, Alexis Angelidis (IMAGIS-GRAVIR)
- Improving Noise
- Ken Perlin (New York University)
Graphics Hardware
- SAGE Graphics Architecture (XVR-4000 White Paper)
- Michael F. Deering, David Naegle (Sun Microsystems, Inc.)
- Chromium: A Stream Processing Framework for Interactive Rendering on Clusters (project page)
- Greg Humphreys, Mike Houston, Yi-Ren Ng (Stanford University), Randall Frank, Sean Ahern (Lawrence Livermore National Laboratory), Peter Kirchner, Jim Klosowski (IBM Research)
- Ray Tracing on Programmable Graphics Hardware
- Timothy J. Purcell, Ian Buck (Stanford University), William R. Mark (Stanford University [now at NVIDIA]), Pat Hanrahan (Stanford University)
- Shader-Driven Compilation of Rendering Assets (PDF hosted locally at author's request)
- Paul Lalonde, Eric Schenk (Electronic Arts (Canada) Inc.)
Fluids and Fire
- Physically Based Modeling and Animation of Fire
- Duc Nguyen, Ronald Fedkiw, Henrik Wann Jensen (Stanford University)
- Structural Modeling of Natural Flames (PDF hosted locally at author's request)
- Arnauld Lamorlette, Nick Foster (PDI/DreamWorks)
- Animation and Rendering of Complex Water Surfaces
- Douglas P. Enright, Steve Marschner, Ronald Fedkiw (Stanford University)
- Image Based Flow Visualization
- Jarke J. van Wijk (Technische Universiteit Eindhoven)
Painting and Non-Photorealistic Graphics
- WYSIWYG NPR: Drawing Strokes Directly on 3D Models
- Robert D. Kalnins, Lee Markosian (Princeton University), Barbara J. Meier, Michael A. Kowalski, Joseph C. Lee (Brown University), Philip L. Davidson, Matthew Webb (Princeton University), John F. Hughes (Brown University), Adam Finkelstein (Princeton University)
- Octree Textures
- David Benson, Joel Davis (Industrial Light & Magic)
- Painting and Rendering Textures on Unparameterized Models (PDF)
- David (grue) DeBry, Jonathan Gibbs, Devorah DeLeon Petty, Nate Robins (Thrown Clear Productions)
- Stylization and Abstraction of Photographs
- Doug DeCarlo, Anthony Santella (Rutgers University)
- Object-Based Image Editing (thesis)
- William Barrett, Alan Cheney (Brigham Young University)
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